There are three different consoles, each with a different type of input:
- A button. Similar to the 'jump button' on platform games, the button is sensitive to the amount of time it's pressed. The player will only be able to see the effect of his action the following day, leading to a unusual motor learning process.
- Orientation. The player can control the direction of elements in the display by changing the orientation of the console.
- A toggle switch. Suitable for games that require moves to the left or right.
I'm using Slow Games as a platform to experiment with low pace, long lasting gameplays, and explore game mechanics that keep players engaged throughout weeks of play with simple rule variations.