Slow Games

Slow Games are physical video games with a very low frequency of interaction: one move a day.


The games are based on classic video games (Mario, Pong, etc). By reducing the feedback loop to a frequency of a day, the games take a new perspective and the skills required to make progress are radically different. While traditional video games require good hand-eye coordination and concentration, Slow Games challenge our memory, capacity of observation and patience.


Slow Games are ambient video game consoles, meant to blend into the home environment. 

Slow Game versions of Mario, Pong and Tetris

There are three different consoles, each with a different type of input:
- A button. Similar to the 'jump button' on platform games, the button is sensitive to the amount of time it's pressed. The player will only be able to see the effect of his action the following day, leading to a unusual motor learning process.
- Orientation. The player can control the direction of elements in the display by changing the orientation of the console.
- A toggle switch. Suitable for games that require moves to the left or right. 

Three different interfaces

I'm using Slow Games as a platform to experiment with low pace, long lasting gameplays, and explore game mechanics that keep players engaged throughout weeks of play with simple rule variations.

Some pictures from the process

First prototypes made with cardboard
Iterations for the enclosure
Testing the wood inserts
Electronics, using Trinket, an Arduino-based platform
The guts