Cardboard is omnipresent, easy to work with, adaptable, and presents design challenges.
Any piece of cardboard that needed to be flexible, like a crown or the cape pictured above, could be "broken" by rolling it in all directions or by running the corrugation against the edge of a table. This made the cardboard more like fabric depending on how broken the corrugation became.
Some costumes emphasized the boxiness of the cardboard and recast the chess pieces as angular and imposing.
Other costumes combined soft and angular elements.
Once costumed, the person sat on a short stool and remained as still as possible. The 3D scans were made using Autodesk 123D Catch. A series of 24 photos are taken of the model.
The photographs were processed in the cloud by Autodesk 123D Catch. Once finished, the mesh for the 3D model was downloaded and imported into Meshmixer. There, extraneous data was cropped and the model was made solid. An STL file was exported from Meshmixer.
The STL was uploaded to Netfabb for repair.
Finally, the repaired STL was imported into Tinkercad. There, the model was sized and placed atop a "pedestal" to create the chess pieces.
The models were sliced to print at .3mm. They were 3D printed on a MakerBot Replicator in ABS plastic on a bed heated to 115° Celsius. All of the models were 3D printed first in blue followed by a 3D print in white filament. Kings and queens were printed to be 100mm tall, while rooks, knights, and bishops are 80mm tall, and pawns are 60mm tall. The models will be uploaded to Thingiverse so patrons may download and 3D print their own copies of the game pieces to take home.